Ryan Hinnant

Technical Sound Designer


Experience

Senior Technical Sound Designer || Epic Games ||  08/2018- Present

  • Utilize blueprint scripting and visual programming to create user-friendly audio systems, and improve player engagement.

  • Design and optimize audio systems for diverse game types, ensuring seamless integration and high-quality sound.

  • Collaborate with sound designers, productions, and gameplay designers to meet deadlines and deliver immersive audio experiences.

  • Implement audio using Unreal Engine tools, enhancing gameplay with innovative sound design techniques.

  • Develop and maintain audio content from concept to completion, contributing to successful high turn around game releases.

  • Foster cross-functional partnerships to elevate game audio landscape, seamlessly integrating sound elements that amplify the overall game experience.

Capture Technician || Epic Games || 11/2017 – 08/2018

  • Utilized blueprint scripting and C++ to develop virtual cameras for Unreal Engine plug-in.

  • Created and implemented UI components for special projects, enhancing user interaction.

  • Collaborated with the capture team to develop engine tools, improving cinematic trailer production.

  • Supported capture team by creating tools for gameplay cinemagraphs and UI renders.

  • Achieved measurable improvements in tool efficiency, boosting project timelines.

 Assistant Technical Sound Designer || Boss Key Productions ||  01/2017 – 08/2017

  • Prepared, edited, and mixed audio files in Pro Tools and Audition, ensuring high-quality sound delivery.

  • Implemented audio from Wwise into UE4, enhancing game audio integration.

  • Managed sound elements, ensuring timely and accurate delivery.

  • Collaborated with cross-functional teams for seamless audio integration.

  • Reported, troubleshooted, and fixed audio bugs, contributing to the successful shipping of AAA games.

Audio Engineer/Assistant Video Editor ||  Trailblazer Studios || 2014 – 2016

  • Designed SFX and Foley for films and videos, enhancing audio quality and viewer engagement.

  • Synced and mixed audio for shows, ensuring seamless integration and broadcast readiness.

  • Edited and prepped video content for network airing, maintaining high broadcast standards.

  • Prepared shows for online editing, optimizing workflow and post-production efficiency.


Programs, Software, and Tools

Unreal Engine

JIRA

Visual Studio

DAWs (Reaper, Pro Tools, Sound Forge, Adobe Audition)

Perforce

UGS

Adobe Cloud (Photoshop, Premier, Illustrator) - Sometimes an audio person has to scrap together videos, presentations, and demos.


Education

Barton College

Bachelor of Science in Mass Communications | Graduated: Fall 2014

Concentrations: Audio Recording Technology and Broadcast/Video Production

Wake Technical Community College 

Simulation and Game Development 

Concentration: Programming of Computer Games and Programming - Fundamentals I for Simulation and Game Development Certificate (2016)