Experience
Senior Technical Sound Designer || Epic Games || 08/2018- Present
Utilize blueprint scripting and visual programming to create user-friendly audio systems, and improve player engagement.
Design and optimize audio systems for diverse game types, ensuring seamless integration and high-quality sound.
Collaborate with sound designers, productions, and gameplay designers to meet deadlines and deliver immersive audio experiences.
Implement audio using Unreal Engine tools, enhancing gameplay with innovative sound design techniques.
Develop and maintain audio content from concept to completion, contributing to successful high turn around game releases.
Foster cross-functional partnerships to elevate game audio landscape, seamlessly integrating sound elements that amplify the overall game experience.
Capture Technician || Epic Games || 11/2017 – 08/2018
Utilized blueprint scripting and C++ to develop virtual cameras for Unreal Engine plug-in.
Created and implemented UI components for special projects, enhancing user interaction.
Collaborated with the capture team to develop engine tools, improving cinematic trailer production.
Supported capture team by creating tools for gameplay cinemagraphs and UI renders.
Achieved measurable improvements in tool efficiency, boosting project timelines.
Assistant Technical Sound Designer || Boss Key Productions || 01/2017 – 08/2017
Prepared, edited, and mixed audio files in Pro Tools and Audition, ensuring high-quality sound delivery.
Implemented audio from Wwise into UE4, enhancing game audio integration.
Managed sound elements, ensuring timely and accurate delivery.
Collaborated with cross-functional teams for seamless audio integration.
Reported, troubleshooted, and fixed audio bugs, contributing to the successful shipping of AAA games.
Audio Engineer/Assistant Video Editor || Trailblazer Studios || 2014 – 2016
Designed SFX and Foley for films and videos, enhancing audio quality and viewer engagement.
Synced and mixed audio for shows, ensuring seamless integration and broadcast readiness.
Edited and prepped video content for network airing, maintaining high broadcast standards.
Prepared shows for online editing, optimizing workflow and post-production efficiency.
Programs, Software, and Tools
Unreal Engine
JIRA
Visual Studio
DAWs (Reaper, Pro Tools, Sound Forge, Adobe Audition)
Perforce
UGS
Adobe Cloud (Photoshop, Premier, Illustrator) - Sometimes an audio person has to scrap together videos, presentations, and demos.
Education
Barton College
Bachelor of Science in Mass Communications | Graduated: Fall 2014
Concentrations: Audio Recording Technology and Broadcast/Video Production
Wake Technical Community College
Simulation and Game Development
Concentration: Programming of Computer Games and Programming - Fundamentals I for Simulation and Game Development Certificate (2016)