Ryan Hinnant
Technical Audio Director
I lead technical audio systems, Unreal Engine workflows, and cross-functional teams for large-scale interactive experiences.
My work sits at the intersection of audio, real-time systems architecture, runtime performance, tooling, and player experience. I specialize in turning complex creative and technical goals into scalable frameworks that teams can build with, iterate on, and ship.
At Epic Games, I’ve focused on building production-ready systems and workflows that support fast-moving teams, high-quality implementation, and polished player-facing experiences across large-scale projects.
Core focus areas include technical audio direction, Unreal Engine workflows, real-time systems, low-latency performance, scalable pipelines, team leadership, spatial technology, and simulation-driven interactive experiences.
Experience Snapshot
Current Role
Technical Audio Director
Driving technical audio direction, systems design,
and team growth across complex AAA game development.
Core Strengths
Real-Time Systems
Designing scalable runtime frameworks, interactive systems, and performance-conscious workflows.
Technical Audio Leadership
Leading audio technology, implementation strategy, and production pipelines across complex projects.
Unreal Engine Workflows
Building practical tools, systems, and content pipelines for high-scale development teams.
Cross-Functional Execution
Bridging creative, technical, and production teams to turn abstract goals into shippable systems.
Focus
Audio + Real-Time Systems
Technical Audio Direction · DSP · Spatial Audio · Runtime Systems
Engine + Tools
Unreal Engine · Pipeline Design · Tooling · Performance Optimization
Leadership
Cross-Functional Leadership · Team Direction · Production Workflows · Systems Strategy