top of page

Ryan Hinnant

Technical Audio Director

I lead technical audio systems, Unreal Engine workflows, and cross-functional teams for large-scale interactive experiences.

My work sits at the intersection of audio, real-time systems architecture, runtime performance, tooling, and player experience. I specialize in turning complex creative and technical goals into scalable frameworks that teams can build with, iterate on, and ship.

At Epic Games, I’ve focused on building production-ready systems and workflows that support fast-moving teams, high-quality implementation, and polished player-facing experiences across large-scale projects.

Core focus areas include technical audio direction, Unreal Engine workflows, real-time systems, low-latency performance, scalable pipelines, team leadership, spatial technology, and simulation-driven interactive experiences.

 

Experience Snapshot

Current Role

Technical Audio Director

Driving technical audio direction, systems design,

and team growth across complex AAA game development.

Core Strengths

Real-Time Systems
Designing scalable runtime frameworks, interactive systems, and performance-conscious workflows.


Technical Audio Leadership
Leading audio technology, implementation strategy, and production pipelines across complex projects.


Unreal Engine Workflows
Building practical tools, systems, and content pipelines for high-scale development teams.


Cross-Functional Execution
Bridging creative, technical, and production teams to turn abstract goals into shippable systems.

Focus

Audio + Real-Time Systems
Technical Audio Direction · DSP · Spatial Audio · Runtime Systems

Engine + Tools
Unreal Engine · Pipeline Design · Tooling · Performance Optimization

Leadership
Cross-Functional Leadership · Team Direction · Production Workflows · Systems Strategy

 

© 2026 by Ryan Hinnant. All rights reserved.

 

bottom of page